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Jul 21, 2026 · 55 plies Played on v2026.07

The Vanishing Rook and the Teleport Pad

White wins by timeout

step moves · jump turning points

Analysis

The full story

White drafted a gambler's kit: Chaos Summon, Parkour Mech, Pengu Dive. Random reinforcements plus teleports. Black went for mobility and tricks: Juke, Pengu Dive, and Shot In The Dark, the hidden card.

The opening looked like normal chess, Italian-style development, an early bishop trade. Then at move 15 White rolled the Chaos Summon dice and won: a rook appeared on g3 and went straight to work. From there the game turned into teleport chess. Three separate Pengu Dives landed rooks on g3 like it was a landing pad. Black's own Dive moved the f8 rook to d6, skipping development entirely, and Juke slid a bishop through occupied squares while stealing a mana on the way.

White's second Chaos Summon delivered another free rook, this time on c6. Two casts, two major pieces, the 30% odds beaten twice. Black's answer was the strangest moment of the game: Shot In The Dark made the d8 rook vanish. For one turn it existed nowhere, even the position data left it out. It reappeared on a8, having moved while invisible.

The hidden rook didn't change the outcome. White's summoned material kept pressing on c7 while Black's clock drained. At move 55 White's rook captured on c7, and Black's time ran out before an answer came. White wins on time.